

Seargent's is not balanced, the math and the developer comments from 2017 indicate that the set is not functioning as intended when it is literally twice as powerful on dual wield as it is on any other weapon.

Sergeant & Infiltrator as they stand are perfectly balanced (in fact, both of those sets provide less burst than Doylemish which is another heavy attack set that has even more proc conditions) and seeing them ruined similar to how Sunderflame was (literally no one uses this set anymore) would be a shame, especially while much worse proc sets dominate the meta. well, you don't have to look far: plenty out there that require absolutely no player skill to utilize (proc conditions being for example: land a Poison Injection) and wind up being more damage than players' actual abilities. If you're looking for actual broken proc sets. Gina Bruno's comment I linked at the bottom of my original post supports the notion that the double proc from Seargent's on dual wield heavies is either bugged or a developer oversight.īurst proc sets like Sergeant (or Infiltrator) require you to land an easily dodgeable heavy attack while your target is off balance - I'd say this is healthy design as far as procs sets go as it takes a few steps to apply and can be avoided. Burst proc sets like Seargent's that are grossly over performing due to developer oversight/bug/exploit aren't remotely balanced. So ye, can´t take threads like this serious It´s so obvious that this thread was created due to some personal issue with the set, most likely being victim to it. In the meantime, it's important to raise awareness that incredible "on demand burst" bonus damage builds still exist despite the balancing effort Zenimax has put forth over the last few by sabresandiego_ESO on Septem5:05AMĪren´t you the same person who defended "proc-sets" a few weeks ago in another thread? And now you complain about Seargent´s, one set that isn´t even remotely as unbalanced as many other things out there (smite, sheer venom etc.) Here is a post from 2017 that would indicate the offhand benefit from these sets is not intended, but that was a long time ago and it's possible their stance has changed. "On demand burst" bonus damage is something that has been under a balancing microscope for several years now. Its not clear whether these types of builds are intentional, or a developer oversight. Heavy attack builds are stronger in NOCP because of more difficult sustain mechanics. Properly built and played builds like this are able to one or two shot most people in battlegrounds despite being incredibly mobile and tanky.

It is currently possible to run a high health heavy armor build with malacath, max out movement speed to land the heavies better, ignore most sustain mechanics outside of heavy attacks and meditate, while simultaneously having more "on demand burst" damage than a glass cannon.

They are also being boosted by modifiers such as molten armaments and off balance (because the game doesn't classify them as proc sets). These sets are double dipping on Dual Wield heavy attacks but not on other weapons possibly due to developer oversight. Seargent's Mail and Undaunted Infiltrator have both bypassed Zenimax's Proc balance standards by being labeled as bonus damage instead of as procs. Heavy attack burst sets like Sunderflame were also converted to DOT damage because their burst damage was over performing on a select few niche builds. Most sets that add direct burst damage are not "on demand", and have been balanced by either making them DOT's or having a telegraphed animation and cooldown. Dual Wield is currently getting twice the benefit from these sets as two handed, one hand and shield, or bow. Some of the highest "on demand burst" through bonus damage currently achievable in the game is from stacking a combination of these heavy attack sets with dual wield and heavy attack modifiers.
